Games can be an excellent way to reinforce student learning. In this session, we will play three different games designed for kinematics, and discuss how they fit into the curriculum.
• KineCards: A card game that builds position-time and velocity-time graphs of an object's motion. Players must play matching D-T and V-T segments while competing to end at different positions.
• The Amazing Rally: An orienteering game that sends students around the school following a trail of clues. Players must draw and follow a vector diagram while maintaining a schedule, neither too fast nor too slow.
• Space Battles: A 2D space miniatures game. Players pilot spaceships which use realistic vector acceleration and movement. Advanced options add combat and relative velocity.
After playing these games we will examine the process of game development, with emphasis on educational games, and look at the work involved in moving a game from concept to playable resource. We will also look at games suitable for other units and non-physics games for other science courses.
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